Rep. Huffman Announces Winner of the House Student App Challenge Competition
Washington, D.C.- Congressman Jared Huffman (D-San Rafael) today announced that Hazel and Andrew Prasetya, a brother and sister team, are the winners of the 2018 House Student App Challenge for California’s second congressional district. Hazel attends Casa Grande High School and Andrew attends Kenilworth Junior High School, both in Petaluma. Hazel and Andrew’s submission is an app called “Cubic Calculator,” which would replace costly calculators to graph 3D functions using a free graphing calculator within the app.
Hazel and Andrew identified the need for “Cubic Calculator” due to the expensive, $95 per semester, graphing software that students have to purchase to complete certain courses. Their app is a free alternative to this financial burden.
“Congratulations to Hazel and Andrew Prasetya for their winning submission for the 2018 House Student App Challenge! Hazel and Andrew’s app, Cubic Calculator, serves as a fantastic alternative for students burdened by the expensive graphing software they have to purchase for class. Their well-deserved win is a fantastic demonstration of exceptional teamwork and creativity,” said Rep. Huffman. “Hazel, Andrew, and the other competitors showed exceptional tech-savvy and potential, and I look forward to seeing what the future holds for each of them.”
Huffman met with Hazel and Andrew in the Microsoft Store in the Village at Corte Madera earlier this week and presented them with a Certificate of Congressional Recognition in honor of their accomplishment. Hazel and Andrew’s app will be featured on the U.S. House of Representatives’ website and on display in a U.S. Capitol exhibit alongside apps from each participating congressional district.
Established by the U.S. House of Representatives in 2013, this Congressional App Challenge competition invites high school students from all participating congressional districts to compete by creating and exhibiting their software application, or “app,” for mobile, tablet, or computer devices on a platform of their choice. It is designed to promote innovation and engagement in STEM (Science, Technology, Engineering and Math) education fields.
Apps are judged based on the following criteria: quality of the idea, including creativity and originality; implementation of the idea, including user experience and design; and demonstrated excellence of coding and programming skills.
Read more about the House Student App Challenge here.